Gym Patching

Patching Sections - Gym

From (Left Side)

I/O

DL251

  • Row A - Subsnake "A" - extra long subsnake, only used on special occasions.
  • Row B - Subsnake "B" -
  • Row C - Subsnake "C" -
  • Row D - Subsnake "D" - Drums subsnake

*Though the subsnakes have 12 inputs, only the first 8 inputs are connected to the system.*

  • Row E
    • 1-2 - SR floor inputs
    • 3-4 - SL floor inputs
    • 5-8 - WRLS 1-4
  • Row F - WRLS 5-12

AES50

  • Dante Input Patching (More on the Dante Patching page). These are primarily used for Tape Returns and MultiTrack inputs.

Control Surface IO

  • Inputs on the back of the console. These are primarily used for playback inputs.

Monitor/AES3

  • Inputs on the back of the console that are meant for monitoring/talkback.

Busses

Direct Out

Ins. Sends

  • Sends to inserts. We do not use these.

Effects

Mon

  • Monitor sends.

To (Right Side)

I/O

DL251

  • Sends to Aviom channels.

AES50

  • Dante Output Patching (More on the Dante Patching page). These are primarily used for sending audio to other consoles and computers via the Dante Network.

Control Surface IO

  • Outputs on the back of the console. These are primarily used to feed various amps for the mains, subs, fills, etc.

Monitor/AES3

  • Outputs on the back of the console. These are primarily used to feed various amps for the mains, subs, fills, etc.

Inputs

  • Allows for patching to each input channel on the console.
  • The lower part of each input allows for Tape Returns to be patched. (See Virtual Sound Check for more.)

Dir. In

  • Direct Ins to